by David Crane
david@defensereview.com
As a door gunner in a MH-60K Black Hawk (U.S. Army) or MH-60R Sea Hawk (U.S. Navy) helo, your crew is assigned a mission to locate and destroy escaping insurgent vehicles following an attack on a troop convoy. You look around the cockpit to make sure everything is secure before liftoff. Shortly, with the wind in your face and flying at 140 knots at tree top level, your pilot identifies and calls out an enemy target on the road ahead. You locate the target and begin firing your .50 cal at the escaping vehicle. Following your tracers and impact points, you move your line of fire onto the target. The truck carrying insurgents is destroyed. The pilot immediately calls out another target and you prepare to acquire it……Stop.
immersive and highly-realistic virtual environment training mission in the Binghamton Simulator Co. Advanced Gunner Scanner Simulator II (a.k.a. Aerial Gunner Scanner Simulator II, or AGSS II), a helicopter gunner simulator designed to mimic an actual helo gunner op as closely as possible. A future version will even incorporate fans to create the changing wind patterns that will hit a gunner on a real world op.
"The new AGSS II provides the look, feel, motion, tactics, targets and realism that are warranted to provide the proper training for these most important assets to the aircrew team", Lewis said. Basically, the AGSS II provides a way to train aircrew gunners as they will fight without having to use valuable aircraft flying hours, pilots, ammunition or fuel until the final segment of training.
So, we lifted off the ship in a U.S. Navy MH-60R Sea Hawk helicopter and headed for the shore. As we approached the beach, the instructor/pilot called out the first target, which was zodiac-type boat parked on the beach. As I engaged the target, the simulator machine gun mimicked the recoil forces of the real thing. Actually, the simulator gun a control loading system which not only mimics the recoil effects, but also simulates the airflow pressure on the gun as the helo flies through the air. By the way, with the BSC AGSS II helo gunner simulator, one of the objectives is to improve pilot/crew coordination, so the scenarios teach the student gunner to listen and communicate with the pilot, who’s constantly telling you what targets are comming up. The second target called out was a truck moving away from the helo on a road, which is a challenge to hit because it’s moving away from you and the effects on the gun from the rotor wash and banking maneuver are amplified. You really have to lead that target to hit it. The helicopter then banked left towards a populated warehouse area, where another target was called out–a truck at the base of a water tower. The fourth target was a SAM (surface-to-air missile) site. The helo slowed down here, and the pilot called out an enemy troop carrier and an enemy combatant on the ground with an RPG (rocket-propelled grenade). Then, very quickly another enemy combatant aiming a shoulder-fired missile presented itself. This is about the time where the helo starts taking ground fire and you hear bullets hitting the aircraft’s fuselage. Now, we’re banking to the left head back out towards the water–but we’re not done yet. The pilot now calls out a final target, which is a truck on the beach–and we’re back over the water heading for home (the ship). This was the short demonstration. As we flew back to the ship, I was feeling pretty good about things because I only missed two targets on my first time out. However, I later found out that they ran me at only 60 knots. In real life, the gunner would have to hit these targets at an airspeed ranging from 120-160 knots. Huh. But, Greg Stanton, BSC’s marketing manager, said that I still did very well for my first time. He was probably just trying to make me feel better, but I’ll take what I can get–so chose to believe him.
Author’s Note: The digital photos accompanying this article do not do the AGSS II justice. You have to experience the simulator to really understand and appreciate just how great a piece of technology the AGSS II is. It’s amazing, and in the author’s opinion, should be employed/deployed everywhere U.S. helicopter gunners are trained around the world.
BSC has also responded to requirements for Air Crew Training Devices in various configurations to the US Air Force, US Navy, US Army, US Coast Guard and Homeland Defense, US National Guard, Australian Army, Australian Navy, Canadian Air Force and several European military groups. AGSS II- Advanced Gunner Scanner Simulator II
PAVET- Prototype Aircrew Virtual Environment Trainer
AVET- Aircrew Virtual Environment Trainer
VHAT- Virtual Helicopter Aircrew Trainer
Addendum (1/01/07): The system has since been renamed the "Advanced Generation Simulator System II".
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